Before consumers even had the opportunity to purchase the digital eyewear, Google announced in January it would pull Google Glass off the market. The company isn’t completely shattering Glass, but rather it’s putting an end to the “Explorer” program, which allowed curious developers to try out the product for $1,500. Google insists this is hardly the company’s last foray into wearable technology, but the original Glass has fielded overwhelming criticism since it was launched to the elite crowd in 2012. Glass’s (at least temporary) demise is a cautionary tale for technologists. In another light, it’s a ringing endorsement of design thinking.
The CEO and Co-Founder of Boston-Based User Experience Agency Fresh Tilled Soil, Richard wears the strategic hat around the office. He's worked his way up the web marketing food chain, starting with online ad sales at MultiChoice, Africa’s largest TV and Internet media business. Richard was in the thick of it during the heady dot-com years, founding Acceleration, an international e-marketing business headquartered in London. He has never met a whiteboard he didn't like.
Thanks to timeboxing, the Design Sprint takes a process that can sometimes drag on for months, and condenses it into just 5 days. The client is actively involved in the first days of the sprint (workshops). Day 4 is devoted to Prototyping and can be performed remotely. On day 5 we will invite users to test our prototype and take advantage of their feedback to assess the potential of your product.

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The course materials take you through absolutely everything, start to finish, but if you’re already a Design Sprint facilitator then you probably won’t need to go through all the exercises, but things like the presentation slides, cheatsheet, and prototyping templates will probably be the most useful stuff, and maybe hearing some of our learnings throughout the videos will also help you avoid some common mistakes and learn some ‘hacks’

A design sprint reduces the risk of downstream mistakes and generates vision-led goals the team can use to measure its success. For the purposes of this book, we’ll focus on digital products, as our direct experience lies in that arena, though the design sprint has roots in gaming and architecture,¹and many industries have employed them successfully.
Thanks to timeboxing, the Design Sprint takes a process that can sometimes drag on for months, and condenses it into just 5 days. The client is actively involved in the first days of the sprint (workshops). Day 4 is devoted to Prototyping and can be performed remotely. On day 5 we will invite users to test our prototype and take advantage of their feedback to assess the potential of your product. 

While we assume you’re familiar with the original Design Sprint, here’s a quick recap: the Design Sprint is a five-day process to solve big problems and test ideas. A dedicated team discusses a challenge, designs potential solutions, and tests them with real users. You start with something vague, and finish with real feedback and something extremely tangible in just five days.
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