analysis approach architects aspects of design Atman backpack behaviour bicycle bike Brabham British Rail Chapter Christiaans city car client cognitive courtesy of Wiley­Blackwell Creative Design design ability design activity design concepts design problem design process Design Studies design task design team design thinking designer’s detailed domains drawing driver emerge engineering design evaluation example experience experimental expert designers exploration feature Figure function goal going Gordon Murray Grange’s High Speed Train identified industrial design innovative design interviews Ivan Ivan’s John and Kerry Juicy Salif Kenneth Grange lemon squeezer McLaren F1 Mike Burrows mock­up moves Murray’s nature of design novice Philippe Starck pit stops principles problem frame product design protocol studies racing car design rack recognise role Schön seems session sewing machine situation sketches solution concept Starck strategy suggested team members teamwork there’s thing train understanding Victor Scheinman Vinod Goel Yeah
“Sprints begin with a big challenge, an excellent team — and not much else. By Friday of your sprint week, you’ve created promising solutions, chosen the best, and built a realistic prototype. That alone would make for an impressively productive week. But Friday, you’ll take it one step further as you interview customers and learn by watching them react to your prototype. This test makes the entire sprint worthwhile: At the end of the day you’ll know how far you have to go, and you’ll know just what to do next.”
×